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Comments (29)

  • OptionOfT
    My favorite story about garbage collection: https://devblogs.microsoft.com/oldnewthing/20180228-00/?p=98...
  • charcircuit
    I wish the author section provided what production garbage collectors the authors worked on. There's plenty of nonintuitive things you can learn in the real world, so a book including those would be both interesting and useful.
  • Agingcoder
    This is a truly remarkable book, and a must read for any engineer who depends on a gc . And if you don’t need a gc, the book starts by talking about allocators, which are actually very important too !
  • nhatcher
    Great book. Previous discussion: https://news.ycombinator.com/item?id=35492307(387 points, 166 comments)
  • throwaway17_17
    I see that there is a section (relatively short) on real time GC. But for anyone who has read the Handbook, how much emphasis is placed on GC in constrained environments. I have fought the urge to implement a 3D, modern AA game with GC just to prove it is viable outside all but the most resource poor platforms or the most AAAAA, cutting edge, every cycle counted, hyper optimized game. But I am transitioning to a slightly less focused area of responsibility at work and may have some free time to prototype and this may be how I spend my winter and spring free time.
  • iainctduncan
    I have this, it is very well written and thorough. Highly recommend!
  • Verdex
    I had Hosking as a professor. Iirc, it was an okay experience. Compilers course I believe.When the handbook came out, I bought it because "hey, I know that guy". Ultimately, I don't think it's necessary, but having a more in depth knowledge of garbage collection and the problems in the space occasionally comes in handy.For example, what implication do finalizers have on garbage collection design? Reading about that was kind of an eye opener.