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Comments (20)

  • clarionbell
    Modding is one of the better ways to get into coding. I myself have fond memories restoring cut content to Fallout: New Vegas.It's unfortunate that modding support is relatively rare among game developers. Blizzard used to do quite well in this regard, in their W3 era. And tools they packaged with SC2 weren't bad either. But nothing since then.Obviously there is Valve, that goes without saying.Recently, CD Project did make some moves in that direction, but nothing close to what Valve is offering.
  • Insanity
    That’s an amazing project. It’s kinda sad that nowadays most AAA games are so locked down that the player will never get into modding.For myself it started with Jedi Knight, and then eventually mods on the Source engine (CS:S / HL2). To me it’s a good way to get people excited about the possibilities of programming at a fairly young age.
  • anon
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  • sdsd
    I wondered if this would be about PokeMMO, which I've recently started playing. Basically, they made a commercial Pokemon game by gluing the first five ROMS together, and they get around intellectual property by making players supply their own ROMs (which they assume you've acquired legally) for copyrighted assets.It's incredibly fun. I'm pricklypears2 if anyone wants to play together. And if the devs read this, please add Mimikyu somehow I beg you <3
  • NoboruWataya
    Love these projects. Both the quantity and quality of the content added are really impressive.
  • sevenseacat
    Love this so much, as a long-time Morrowind fangirl.(And yes, I've played TR quite a bit!)
  • Unaimend
    TR is probably one of the best mods ever. I prefer their work to the newer Elder Scrolls entries
  • dyauspitr
    Based on the title I thought this was going to be about Star Citizen.
  • anthk
    Similar to Deus Ex with GMDX (no, the high res textures from one of the mods were atrociously bad with nonsense Hanzi/Kanji everywhere). It expanded the world with little touches here and there making the environment more believable and the game would still run under 64MB video cards at 800x600 with ease once you got 512MB or 768 to run the improved environments. Yes, the game would perfectly launch under 256MB... but, let's get real, 512MB of RAM are the bare minimum to run GMDX at the lowest playable settings (800x600).The Nameless Mod was a great game yo play too, with tons of details to explore.