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Comments (47)

  • spacemarine1
    The founder, Wouter, has created or helped design 10 programming languages. Voxile is built in his newest language: Lobster. Wouter has been a major contributor to WASM and LLVM while also inventing flatbuffers. He’s worked at Crytek, Gearbox and Google among many other places. I’ve never seen anything like Voxile.
  • barcoder
    I'm a long time Unity developer that in the past year picked up Godot. The speed at which Godot loads compared to Unity is staggering, it's just so much faster. When I returned to Unity I raised that my flow state was constantly being broken in a way that it wasn't when using Godot.Entering flow is one of the beautiful things I love about programming. And being knocked out of it often feels like a physical jolt.Lobster seems to take the idea of optimisation and speed to new levels. Entering and remaining in flow must be even easier. First though, I'll need to put the time into learning enough to be able to do it!
  • vessenes
    Very cool - the post made me want to play the game, and check out lobster, but didn't link to it - lobster is open source: https://github.com/aardappel/lobster. It doesn't look like the voxel engine is, though, which is a bummer. On reflection, I'm guessing that game is built for mods, so that would be a path to getting to play with the engine side.
  • peterashford
    Heh. I thought I remembered the name. I used to use Wouter's E programming language on the Amiga. It was pretty good, as I recall.
  • HexDecOctBin
    One issue with Voxel-based physics destruction games is that the physics happens in continuous space (as opposed to voxel space). This means that the moment you break off a chunk of geometry, it has to be converted into a mesh and simulated like any other mesh-based model will. This makes voxels seem like more complicated Voronoi-noise based fractures. If you want the modelling workflow or the looks of voxels, it's fine. But assuming that voxels will somehow help with the destruction physics seems not to be a valid assumption.Ideally, we would be able to do physics in voxel space itself (sort of like a cellular automata based classical mechanics), but that doesn't seem to be possible.
  • ashton314
    Gorgeous. These are the graphics I wish Veloren[1] had. Maybe my machine is lacking the specs to dial up the graphics all the way…[1]: https://veloren.net/
  • bobajeff
    Kind of looks like like Minecraft if it was built out of Voxatron. (millions of Little destructible cubes) seems like a very very difficult thing to do at that scale. On top of that making a engine and a language. This guy must have interesting things to say.
  • BatFastard
    Does anyone know if this uses Microvoxels or an Octree? As someone who has built an Octree engine I am curious. I will say it is gorgeous!
  • istillcantcode
    I appreciate when games load fast (this one does). Its one of the signs I use to see if a game is worth my time. Most of the games I play, I am playing the game within 20-30 seconds of opening the game from my desktop. I'm naively assuming that in order for a game to load fast you have to have a good plan of what order to load things in. It feels like an attention to detail thing to me.
  • Scramblejams
    Congrats on your release, Aardappel! Bought a copy to support the dream!
  • sarchertech
    Now this is the kind of thing I expect people to bring to show and tell when they post about how they are 100x as productive thanks to AI.
  • cpill
    I guess if I'd done all that work on lobster and then bipolar built a ray traced voxel engine on top of that, end game would be to licence the engine. You have something here that the other game engines don't have, and something Minecraft is not likely to have (they are pretty stagnant development wise). This is easily 100 times better than Roblox. If you focus on making the world building tools easy to use and modding/game design you could easily be the next big thing. Don't get too bogged down in game design other than to use it as a proof of concept to help you understand what game designers will need.
  • VinLucero
    Really looking forward to playing Voxile with my friends! I feel like merging real quests with a Minecraft-like will be compelling.
  • huevosabio
    This looks so cool! Love the build to fight angle.Gonna try it as soon as... I have time
  • thousand_nights
    naming something tech related without referencing crabs or lobsters challenge [impossible difficulty]
  • anon
    undefined
  • injidup
    lobster: Like rust, python and ruby all mixed together
  • Cloudef
    Very cool
  • imiric
    The game currently has a Mixed (65%) rating on Steam. Granted, some negative reviews are shallow, but some mention important issues. Regardless, a Minecraft clone is not exactly groundbreaking in terms of gameplay.This is to say that technical merits are rarely good indicators of a good game. As a gamer, I don't really care about the game engine, and even less about the language it's written in. Good programmers often obsess about these details, but it's easy to miss the forest for the trees, which is what I think happened here. Game design is a separate skill from game development, and not many people excel at both.Still, it's great seeing this here, as the technical achievements are quite remarkable.
  • Paddyz
    [dead]