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Comments (106)

  • stephc_int13
    This one should be studied in management schools.I'm not sure I have ever witnessed such a comprehensive industrial failure in the software world. There were some discussions about Facebook's ability to pull it off, but not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet.And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many others all crashed into the same wall.
  • pfdietz
    Massively Overpowered reports:"Facebook/Meta’s Horizon Worlds is officially sunsetting its VR version in June in a move that will probably make all five of its players sad.The Mark Zuckerberg metaverse monstrosity has been around since 2020 and was designed as a virtual reality metaverse world back when people were trying to make metaverse things happen and pretending Second Life didn’t exist. (It was a deeply exhausting era.) However, Horizon Worlds’ game/world/metaverse was poorly received and widely mocked, owing largely to dreadful graphics, redundant content, and oh yeah, that whole thing where people didn’t have legs. The boondoggle has led to thousands of layoffs and billions in financial losses, proving it is still possible for companies to lose money trying to make VR happen."
  • jdashg
    As a VRChat regular, Meta's VR world efforts have been hilarious every step of the way. So long and thanks for all the headsets! :)Maybe not everything has to be the next big thing for everyone. Maybe it's valuable for smaller companies or sovereign divisions to find niche markets, and simply build products and services for modest profits for strong customer bases that will never hit hypergrowth. (And are therefore resistant to the cancerous financialization that hypergrowth invites/incites)I hope they figure out how to make a modest but steady profit making headsets still. The Quest Pro is still my favorite headset, ever since I ditched the awful controllers and went back to Index controllers.Then again, the Steam Frame is likely to deliver us from this reliance, though it would be really nice to keep having budget headset options.
  • anonymousab
    I am still surprised that they thought they'd see success with the extremely low quality version they shipped at launch. Just awful models and missing features along with a completely lackluster and shallow vision for what any sort of VR world could be.Like, how did Zuck look at what was being demoed and think "yes, this is worth shipping" at a time when the closest analogue, 3D games and CG movies, were delivering fidelity that was ~4 hardware generations ahead, in implementation and in design.To be impressed by and willing to sell the world on his metaverse implementation in that state... it felt like the dude hadn't seen any digital 3d entertainment since 2002.
  • wnevets
    > With its potential to generate up to $5 trillion in value by 2030, the metaverse is too big for companies to ignore. [1][1] https://www.mckinsey.com/capabilities/growth-marketing-and-s...
  • sharkweek
    So... did the avatars ever get real legs, or no?I am so glad this product is failing/failed, and I find myself truly and existentially rooting for the glasses with the cameras to die a similar fate.I have so many questions about the overarching product vision of Meta and can't help but think they're going to continue to struggle with everything that isn't "serve more relevant ads on Instagram."Anecdote: my most vivid memory of their "VR vision" is virtual versions of Mark and another exec high-fiving in front of a flooded Puerto Rico. Classy.
  • geophph
    Genuine question - was it the product or the implementation that led this to not pan out? Maybe both?
  • nolist_policy
    Somewhat related, Meta recently introduced SysPTW which is basically frame generation for the Quest:> We’re introducing System Positional TimeWarp (SysPTW) from Depth-From-Stereo to Quest headsets. PTW uses real-time scene depth to reduce visual judder and lag when apps drop frames, making movement in VR smoother and more comfortable. [...] You can expect a more stable experience, especially in demanding social and gaming apps.The "demanding social apps" they aren't naming here is almost certainly VRChat which is poorly optimized on the Quest.
  • georgeburdell
    As an engineer I love that Zuck likes to throw his money around. He has been one of the big reasons for SWE salary inflation over the past 15 years. We should be thankful that not every company is relentlessly cost cutting
  • topherPedersen
    I bought my son a Meta Quest headset and a second one for me to use while playing with him. Honestly, it kind of makes me sick when I use it. Will have to see if it gets any better the next time we play. I'm kind of lazy and just want to lie down when using it, but the last time I tried using it I had to stand up to be able to do whatever it was we were doing.
  • jabedude
    At what point does this company un-do their name change to Meta?
  • smileybarry
    It's funny that Horizon Worlds will shut down before its actual launch here. Meta Quest headsets are sold here but the Horizon Worlds part of the OS was entirely blocked off. (The mobile app shows it, but I could never get the headset to navigate anywhere, just stuck in the homeworld lobby)
  • xnx
  • everyone
    I was surprised by how may VR games I played and how many hours I put into it once I got a headset.That being said I still think VR will always be a niche thing. We had VR headsets decades ago, aimed at the kind of person who builds a full cockpit setup at home for playing extremely nerdy flight sims. Now things are amazing if you're one of those people but I dont see VR ever being truly popular.
  • LogicFailsMe
    And there was much shareholder rejoicing...
  • asadm
    I am fine with this but I wished they didn't also shut down hyperlapse sharing feature. That sucks!
  • chirpp
    So are they no longer making headsets then? Did I waste $500? Can I still use the one I have with steam games?
  • mulderc
    This was all a money laundering scheme right?
  • mocmoc
    wanted to sell adds in VR and didn't work so he kept selling adds in instagram
  • xmly
    Damn... I just planned to buy a new quest...
  • drivebyhooting
    It is really amazing how bloated the reality labs division is. Triple layers of directors and VPs. They have been running this grift for years.When interacting with them I was left wondering whether they were delusional.But the explanation is simpler: they were just lying through their teeth to empire build.Can you believe they even built their own game engine to replace Unity? So may layers of principal engineers, directors, etc. I’m sure it will be cancelled if it hasn’t been already.
  • seven0444494
    this matches my experience exactly
  • hirvi74
    I read the first four words of the title and got my hopes up.
  • cmrdporcupine
    I actually think there's a huge number of people who want to do online social "world"/ "reality" -- just not without the "3D VR" art. I'm talking like old school MOOs and MUDs but modernized -- or something with a 2d "Zelda overworld" or "isometric" UI even. Something that is less literal, and more "use your imagination."The immersive 3d stuff is "wizbang neat" to Zuckerberg and investors and gamers. But actually most "regular people" I know don't actually like being "in" such environments. Some people get dizzy and sick. Some people don't like dissociating from the "real" world like that, even for simple 3d games. Some people are visually disabled. Or just don't enjoy the modality.But more than anything, no matter what, it's always awkward in its immersion and people's imaginations will always be far richer than the uncanny and limited simulated "3d" world that a computer can deliver. Even if you had 99% fidelity, it'll still be a poor simulacrum that often leaves you feeling poorer.I think Zuckerberg completely misread what his own customer base / world audience wanted because of his own generational biases growing up with technical "lawnmower man" fantasies and fiction, and a misplaced philosophical bias where he believes transcendent, progressive technology leading inevitably in this direction. Because that's what the 1990s and early 2000s was pushing in gaming and other tech. Having billions of dollars at his disposal, and brought up to want and see this future, he saw it as both inevitable and something that he could be pushing the forefront of.Yes people want to connect with other people in online social spaces. And I think they're probably very excited to do so in a manner which models the thing/place/object aspect of the "real world" rather than the glorified magazine / bulletin board which is Facebook. Especially if they can create and author and extend that world from within.But I don't think they want to strap facehuggers to their face and do that in simulated three dimensions. And I don't think it's necessary to do the latter to get the former.(But I'm biased, I've been trying to rebuild the magic I found in LambdaMOO in various forms ... for the last 30 years... https://timbran.org/moor.html )
  • 2001zhaozhao
    Time to pick another name for the company.
  • anon
    undefined
  • baggachipz
    All 20 participants are going to be severely disappointed.
  • GHanku
    [dead]