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Comments (45)

  • manudaro
    I've been loking into how 3B1B builds their rendering pipeline, and it's honestly mind blowing. They use Python along with custom OpenGl shaders to handle most of geometric transformations, shich seems to be what creates those "brain breaking" visual effects.It's fascinating how our visual cortex tries to interpret overlapping geometric patterns and ends up producing such counterintuitive perceptions. Shat I still can't quite wrap my hand around is... to what extent are these effects caused by the rendering itself, and how much of it is just how our brain interprets the visual information?
  • boriskourt
    This video is an absolute tour de force of communicating a complex concept.
  • m-hodges
    The title I get when I click on this is, "How (and why) to take a logarithm of an image"
  • pierrec
    This kind of technique can be used in 3D space as well! The analysis here represents Escher's techniques as conformal maps in the complex plane. Conformal maps are also possible, though more limited, in R^3. This is something that I explored some years ago and wrote an article about it, though it focuses more on graphics than math: https://www.osar.fr/notes/logspherical/
  • OscarCunningham
    I've been wondering if you could do a similar thing for a Droste effect image containing two copies of itself. Packs of Laughing Cow cheese show a cow with two earrings, each of which is a pack of the cheese.
  • qoez
    Makes me wonder how this would look/feel interactively if a game world was rendered like this
  • Jeff_Brown
    I love 3B1B but generally don't have time to watch long videos. Can anyone sum up the punchline?
  • amelius
    Clickbait title broke my brain.
  • coldpie
    Clickbait title could use another pass. What is this about?