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Comments (45)
- manudaroI've been loking into how 3B1B builds their rendering pipeline, and it's honestly mind blowing. They use Python along with custom OpenGl shaders to handle most of geometric transformations, shich seems to be what creates those "brain breaking" visual effects.It's fascinating how our visual cortex tries to interpret overlapping geometric patterns and ends up producing such counterintuitive perceptions. Shat I still can't quite wrap my hand around is... to what extent are these effects caused by the rendering itself, and how much of it is just how our brain interprets the visual information?
- boriskourtThis video is an absolute tour de force of communicating a complex concept.
- m-hodgesThe title I get when I click on this is, "How (and why) to take a logarithm of an image"
- pierrecThis kind of technique can be used in 3D space as well! The analysis here represents Escher's techniques as conformal maps in the complex plane. Conformal maps are also possible, though more limited, in R^3. This is something that I explored some years ago and wrote an article about it, though it focuses more on graphics than math: https://www.osar.fr/notes/logspherical/
- OscarCunninghamI've been wondering if you could do a similar thing for a Droste effect image containing two copies of itself. Packs of Laughing Cow cheese show a cow with two earrings, each of which is a pack of the cheese.
- qoezMakes me wonder how this would look/feel interactively if a game world was rendered like this
- Jeff_BrownI love 3B1B but generally don't have time to watch long videos. Can anyone sum up the punchline?
- ameliusClickbait title broke my brain.
- coldpieClickbait title could use another pass. What is this about?