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Comments (21)
- spankaleeI like versions of this that are web components so that they're declarative and you can just drop them into HTML.<shader-doodle> is one: https://github.com/halvves/shader-doodle but it hasn't been updated in a long time and I think builds to UMD<shaderview> is a newer one with a nice site, but I haven't used it: https://keithclark.github.io/shaderview/
- coxmiNice project!I’ve been doing something very similar recently[0] with slightly different goals (still a tiny bundle size, but fully typed uniforms, deeper control over buffer bytes and layout, and less setup than raw gl).Some in the comments seem to think GL is dead, but for me I think it’s just an easier shader language for beginners and that’s most important for dabbling and many small web use cases.[0] https://github.com/coxmi/gleasy
- denntennareally appreciate this. As an occasional dabbler in shaders, I find setting up the boilerplate to get a shader working on web painful to setup every time I have to work on a project that requires. starring this on github for later.
- rgbrgblooks great, congrats. quick note, the examples are really cool, but the link in your blogpost is broken.working link: https://misery.co/shaderpad/docs/getting-started/examples/
- rileyjshawThanks for posting this! Really appreciate everyone’s comments.
- avaerGLSL. Makes sense as the breezy path, but it seems WebGL2 is a dead evolutionary branch, even if it can be transpiled over.What are your thoughts on supporting other languages? Or did I miss that in the docs?
- mncharityI revisit the site's open tab, and find a full screen, black background:> It is 12:56am. Do you still want to be on the internet? Yes NoLol. Nice touch.> No -> "Okay", fade to black.