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Comments (32)

  • marlburrow
    Really cool. Out of curiosity, what's the per-frame cost of rendering the splat scene compared to an equivalent triangle-mesh approximation? I've been wondering when (if ever) splatting becomes the default for web-delivered 3D content vs. just a research/SIGGRAPH-paper toy. Browser support and file-size feel like the two big walls.
  • fho
    "Back in the day" people were afraid that pupils would create CS (beta 6.5) maps of their schools. Gaussian Splatting would have been very convenient for that :-)
  • bane
    Question for those making Splats...how do you get such large environments? I've been playing around with them a bit and I'm finding I'm running out of memory with surprisingly little built even on an RTX6000. Any tips or ideas would be awesome!
  • sev_verso
    Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians, perhaps with support for basic procedural animation. Great work with the playable demo!
  • timfsu
    This is a really neat bridge between “looks cool” and “feels like you’re there”. Inferring real life properties like lighting is a cool trick and just the beginning I’m sure. I’m excited to explore new and dynamic worlds and bring the AAA experience closer to something you can build yourself.
  • halflife
    I’m trying to understand from the video why this is better, it looks like a normal high resolution textures with precooked shadow maps.It has no dynamic lighting or effects, which makes the video look like a high quality game from 2006.
  • swiftcoder
    Sort of unfortunate that one ends up putting normal meshed characters that clash with the photorealistic splat environment
  • xnx
    Strikingly similar to the never completed Unrecord from 3 years ago: https://www.youtube.com/watch?v=IK76q13Aqt0
  • freakynit
    This tech reminds me of that Source Code(2011) movie for some reason.
  • pphysch
    How practical would it be to include LIDAR in the initial real-world environmental scan to get (or at least seed/constrain with real data samples) an even better collision mesh?
  • poly2it
    I'm looking forward to seeing what will happen when gaussian splatting can be combined with DLSS 5. Gaussian splatting has a lot of potential in video games yet to be realised.
  • ulfen
    This for some reason reminded me of the "Killerspiele" debate [1] we had in Germany after a dramatic school shooting. The shooter had previously built a map of the school in Counter-Strike. With this it's not a long stretch from there to having a realistic map of a school... Which would have given him a better rating than the one he got for his map: "I'd like to see the school that actually has lighting like this." [2] Hopefully this tech will never used for something like this.[1] https://de.wikipedia.org/wiki/Killerspiel [2] https://www.spiegel.de/netzwelt/web/schuelerhobby-mapping-me...
  • handsometong
    [dead]
  • MethosPi
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  • 4ndrewl
    [flagged]