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Comments (13)

  • tyleo
    This was originally posted here a decade ago. I’m happy to see it’s still alive.I’ve been using some generated assets for a game with voxelized art. I intend to take a deeper look at this and see if it can simplify parts of my workflow.https://news.ycombinator.com/item?id=12612246
  • ripe
    > WFC is a console application that depends only on the standard library. Get .NET Core for Windows, Linux or macOS...Not very familiar with dotnet: does the above sentence mean it's an SDK that can produce svelte binaries that depend only on the C standard library? I thought the final executable required a whole runtime?
  • codeulike
    This is fascinating. I see its powered by weights and probabilities - would this be a very simple ancestor of things like Stable Diffusion that we have now, or would this be on a completely different branch (different approach)
  • nnevatie
    "Wave function collapse" - such a fancy name for a relatively simple algorithm without any connection to actual wave functions.
  • anon
    undefined
  • firebot
    That's pretty satisfying to watch.
  • uncircle
  • interpol_p
    I always wondered how this compares to the 1999 algorithm Texture Synthesis by Non-parametric Sampling [1]. The results look very similar to my eyes. Implementation here [2] — has anyone tried both?[1] https://www2.eecs.berkeley.edu/Research/Projects/CS/vision/p...[2] https://github.com/goldbema/TextureSynthesis