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Comments (41)
- debugnikCool to see F# here! Emulators are a great way to learn a language. On first sight you chose well between more or less idiomatic F# for each job.Some low hanging fruit to reduce allocations: the discriminated unions in Instructions.fs could be [<Struct>], reusing field names to reuse internal fields.Also, minor nitpick but I'm confused about some of the registers. They are already of type byte, the setters with `a &&& 0xFFuy` don't add anything over `member val A = 0uy with get, set`. I'm guessing this changed over time.
- cermicelliFinally someone putting in actual human effort to learn something, and not a LLM helped me build X in Y minutes.There is some hope for humanity after all I suppose.
- z500That's so cool! I love F#, but I wrote a little Smalltalk interpreter in it and I can confirm it isn't exactly a speed demon for that kind of thing if you use it as intended lol
- yoyohello13I always find emulators written in functional languages impressive. It tends to be much easier to map hardware to an imperative language. I enjoy seeing the functional abstractions people come up with.
- hmokiguessF# is super fun, awesome work!
- CSMastermindInsanely cool. I've had it in the back of my mind to write a Rust compiler for the game boy for a long time and everytime I see something like this I think about brushing off that project.
- thrownawayszmildy related but wasn't there an emulator (maybe not GB but NES or SNES?) which had a visual panel showing each CPU cycle step by step? afaik it was very slow but the 1000% accuracy was the goal not playability.
- mkw5053Very cool. Makes me want to build something with F*
- deadbabeBuilding emulators is cool but everyone does it, and the end result is more or less the same. Is there some things that could be done during the process to perhaps make an emulator a little more unique instead of a perfect replica?
- dmitrygr> No code is free from the influence of AI these days, even learning projectsSpeak for yourself
- MattCruikshankSorry for the tangent - does anyone have some really zoomed in views of GB, GBColor, GBA screens in operation? I'd love for retro shaders to be able to more faithfully reproduce.I mean, ideally, we'd run different color test patterns through, in different lighting conditions, to build a really detailed model, right?
- __loamI'm actually starting a new project to create a gba emulator in zig, and also starting with chip8. I'm going to skip nand to tetris because I played Turing complete. Cool to see I'm on the right track!
- abricq[dead]
- GinopI misread Fem-Boy and I was not understanding the context anymore lol