Need help?
<- Back

Comments (42)

  • haunter
    The less dots there are the easier to "freeze" the game https://files.catbox.moe/g03iwa.gif
  • pmontra
    Sometimes I manage to make the ghost move on mobile but I don't understand how to do it in a consistent way. Maybe there should be a tap area of 90 degrees above the ghost (from -45 to +45) to move it upwards, 90 to the right to move it rightwards, etc.
  • ataru
    Pacman can escape more easily now that there's only one ghost.
  • akoboldfrying
    What about: Pac-Man, but you're a dot. Time passes, ghosts pass through you occasionally, then suddenly: inky blackness.
  • foo12bar
    For 400+ lines of html, not bad, even if it is AI generated: https://github.com/garritfra/pac-hunt/blob/main/index.html
  • InvisibleUp
    Seems the solution is to immediately leave and follow Pac-Man to the bottom-right (by alternating right-down) and chase him across the long corridor on the bottom. Keep following him and you'll just catch him, since he never goes for the power pellets.
  • Chazprime
    I’m struggling to even leave the ghost pen on iOS.
  • Teknomadix
    Cool idea. Horrible controls. Reminds me of how frustrating playing pacman on my 2600 was as a kid.
  • 3-cheese-sundae
    "Think about it. It's like Kafka wrote a Lovecraft story."https://www.smbc-comics.com/index.php?db=comics&id=2736#comi...
  • sixothree
    The ghosts are unable to reverse direction in Pac-Man. You should have your agent read this: https://pacman.holenet.info/
  • asadm
    pretty nice. I had a multiplayer demo a decade back where one player would be pacman and rest would be ghosts. and it would swap as you cycle. Whoever collects most coins won.
  • lowlevel
    I had this idea a very long time ago.. well before AI... so it was fun to see. Thanks... too easy tho.
  • tommypham
    haha just played so cool. I'm thinking of making online multiplayer game for this haha
  • purple-leafy
    should call it Nam-Cap
  • dfordp
    kind of like the movie pixels :)
  • VectorLock
    Cool AI slop but the lack of corner easing like the original game makes it less fun.
  • deadbabe
    Why are people still upvoting obvious AI slop garbage?1. Claude couldn’t do a proper fence algorithm for the walls?2. Controls feel horrible.3. It’s literally impossible to catch Pac-Man? You do not move fast enough and the Pac-Man AI is programmed for perfection so it does not make deliberate mistakes for the human player to take advantage of.4. The tile based movement is not smooth, very stuttery.Fine for a prototype, but we could do so much better. This is not a particular hard game to code up in an afternoon or even an hour if you’re experienced.