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Comments (42)
- haunterThe less dots there are the easier to "freeze" the game https://files.catbox.moe/g03iwa.gif
- pmontraSometimes I manage to make the ghost move on mobile but I don't understand how to do it in a consistent way. Maybe there should be a tap area of 90 degrees above the ghost (from -45 to +45) to move it upwards, 90 to the right to move it rightwards, etc.
- ataruPacman can escape more easily now that there's only one ghost.
- akoboldfryingWhat about: Pac-Man, but you're a dot. Time passes, ghosts pass through you occasionally, then suddenly: inky blackness.
- foo12barFor 400+ lines of html, not bad, even if it is AI generated: https://github.com/garritfra/pac-hunt/blob/main/index.html
- InvisibleUpSeems the solution is to immediately leave and follow Pac-Man to the bottom-right (by alternating right-down) and chase him across the long corridor on the bottom. Keep following him and you'll just catch him, since he never goes for the power pellets.
- ChazprimeI’m struggling to even leave the ghost pen on iOS.
- TeknomadixCool idea. Horrible controls. Reminds me of how frustrating playing pacman on my 2600 was as a kid.
- 3-cheese-sundae"Think about it. It's like Kafka wrote a Lovecraft story."https://www.smbc-comics.com/index.php?db=comics&id=2736#comi...
- sixothreeThe ghosts are unable to reverse direction in Pac-Man. You should have your agent read this: https://pacman.holenet.info/
- asadmpretty nice. I had a multiplayer demo a decade back where one player would be pacman and rest would be ghosts. and it would swap as you cycle. Whoever collects most coins won.
- lowlevelI had this idea a very long time ago.. well before AI... so it was fun to see. Thanks... too easy tho.
- tommyphamhaha just played so cool. I'm thinking of making online multiplayer game for this haha
- purple-leafyshould call it Nam-Cap
- dfordpkind of like the movie pixels :)
- VectorLockCool AI slop but the lack of corner easing like the original game makes it less fun.
- deadbabeWhy are people still upvoting obvious AI slop garbage?1. Claude couldn’t do a proper fence algorithm for the walls?2. Controls feel horrible.3. It’s literally impossible to catch Pac-Man? You do not move fast enough and the Pac-Man AI is programmed for perfection so it does not make deliberate mistakes for the human player to take advantage of.4. The tile based movement is not smooth, very stuttery.Fine for a prototype, but we could do so much better. This is not a particular hard game to code up in an afternoon or even an hour if you’re experienced.