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Comments (132)

  • amarant
    This is awesome! To offer some constructive feedback: the wind direction could be clearer. More particles flowing across the waters! Especially when the direction is changing. Looking up at the wind teller is unintuitive, even for this old sailor who understands where it comes from. I also didn't always feel like it mattered which direction I angled my sails, only how much I angled them. Like I could angle them for a port wind when in reality I had a starboard wind, and I'd sail just fine.In the other hand that made it easier, and it was already hard enough lol! I bet it's easier on desktop though...Edit: you should add a race/regatta mode!
  • torlok
    There's a vague correlation between wind direction and sailing speed, but there's nothing real here. The mechanics of sailing upwind, downwind, or the cost of tacking are interesting mechanics that aren't explored here whatsoever. The dead angle on a ship with a square rig should be massive. This ship goes upwind like it has a motor.
  • sails
    Great! I feel well positioned to say this is great :) I’ve been hoping for something like this.My ideal: slower, more real time, full maps based on actual locations, replay specific naval battles. Multiplayer (maybe it is?), realistic fog of war. I could go onEdit: a few more. Sail trim is clunky and seems unresponsive or unclear how it maps to physics. Would be better to have trim on one side and steering on the other. Also to turn off tacking with tap. Steering too sensitive. The battles are great. (All on mobile)
  • FacelessJim
    This reminds me of Patrician III so much. The sailing battles had the same wind mechanics. It’s amazing, so many memories unlocked.
  • ryandrake
    Very cute and fun looking game, but I found it very difficult. Enemies have perfect aim, and I can't hit anything. I don't think you can even heal the ship unless you happen to stumble upon just the right treasure. Do you have a difficulty slider/setting? Maybe I missed it. It feels like I'm playing on the hardest mode.EDIT: After playing around some more, yea it feels less like an action game and more like a "sailing around with nearly zero health" simulator.
  • tinywind
    The 2 game modes are free to play in browser. Come join our 245 active captains, I’d love any and all playtest feedback at this stage!
  • mickael-kerjean
    Would love to know the technical details of how you made such an awesome game
  • rafael859
    I just started learning how to sail, and while trying to memorize all the new terminology I was wishing for an interactive way to play out the basic processes short of being on an actual boat. All of the games I found online were far too realistic, this was exactly what I was looking for. It's already close enough, you could certainly have an "educational" mode with a little bit more jargon. Some easier ramp-up to the game would be nice (thinking a tutorial to get used to the sail controls, or maybe a mode where the sails get automatically pivoted). Overall this is great!
  • vrtnis
    Awesome, great execution! This could become a really cool RL environment with a headless sim and procedural voyages. Factorio has something similar with the Factorio Learning Environment SDK.
  • sanghoonio
    If you have real wind physics, might as well apply realism to turning as well, so that ships can't turn in place. Rudder should only work with applied speed.
  • is_true
    Thanks. I had a blast for like 10 minutes. Sinked everyone around haha
  • dodu_
    Very cool and congrats! Super huge undertaking to ship a game.Any dev(b)logs for it? Always curious how these games handle multiplayer and what engines/stack they use.
  • SubiculumCode
    Is it multiplayer or am I playing against bots?I submitted this a few days ago, so glad to see it posted again. Fun game. Funner to think I am sinking people, not bots :)
  • VTimofeenko
    This is probably PEBCAK, but I can't figure out how to capture an island
  • iJohnDoe
    Really fun! Enjoyed playing.
  • Dansvidania
    sails perpendicular to the wind for full power? my sailing experience is dated, but that does not seem to be right to me. Don't they want a lower angle of attack? is this a specific of square sails? maybe I am not getting it in the docsStill, very fun!
  • dgently7
    the control layout is a bit awkward on mobile. i find myself wanting to adjust both heading and trim continuously, but both controls are on the right so i cant use both thumbs. then the buttons to fire/ board are fiddly. tbh almost gave up then tried with keyboard and saw how it was supposed to go.
  • fkealy
    Played on mobile. Very cool game and would love to have a go at future versions. Seen a lot of comments about realistic wind and sailing mechanics. To add to the latter building speed after you tack/jibe would be cool & realistic depending on conditions!Gusts is another way and you could have storms! Maybe you do already but I didn’t encounter them.
  • SpyCoder77
    The art, physics and interaction design in this is genuinely beautiful
  • peterdemin
    Good vibes, free things stand out. The direction of wind seems inverted. North wind is wind blowing from north to south. Also, when going into irons, the speed should drop to zero, or become negative given the sail configuration. And turns are impossible without speed.
  • _flux
    Should there be sound? I think sounds would be essential for this.Running on Linux Firefox.
  • macrocosmos
    I don’t seem to be able to stop the boat by sailing straight into the wind.
  • shockwaverider
    Awesome game!! It would be nice if your mouse wheel could turn the sails instead of having to go click on the slider.
  • EstanislaoStan
    Did you get this idea from the barebones Sid Meiers Pirates battle clone that hit the frontpage a few days ago? :)
  • HardwareLust
    Shocking how well this works on my beat up old Moto phone, and it's fun! Well done!
  • Skidaddle
    Very cute aesthetic and reminiscent of Pirates!I am lazy and would request a settings toggle to automatically adjust the sail angles for me for optimal speed given my bearing.
  • dole
    Be interesting to see enemies take friendly fire, and possibly suppress fire if the shot on the player isn't clear?
  • sssilver
    This is so awesome.If you need help building a backend for it to be multiplayer, please email me and I'd love to team up (sssilver@gmail.com), I already have something that would help.
  • embwbam
    This brings back some memories! I used to play the Ancient Art of War at Sea on my dad's Mac Plus as a kid. Having never sailed, it was fun to learn about tacking while trying to broadside spanish galleons. Years later, I lied about my experience to convince a resort to let me check out a tiny catamaran. I made it back to shore!One recommendation: make the boats not turn quite so fast. It allows you to outmaneuver other vessels by planning ahead or gaining speed ahead of time.I still don't know much about sailing, but I have a lot of kitesurfing experience. Do boats really travel that slowly downwind? I assume that crosswind is faster, but downwind should still move at the speed of the wind.
  • cfontes
    Great one, love the astetics and gameplay.Only confusing part is healing, I don't know my health or how much healing I need to be back to 80% or something close so I can get back into battle.Also healing takes forever.
  • pryelluw
    Great game! I’m bookmarking it and coming back. Reminded me of assassins creed black flag.
  • youdots
    This is inspiring to create a full on real world autonomous little sailing dude to cross the straits.
  • kordlessagain
    I used Hyperia (my terminal project) to let Antigravity take control. I think it's cheating now because it has infinite ammo.Oh my, it wired up its own autopilot and is wrecking havoc now.
  • hnthrow10282910
    This is a lot of fun! I’ve been wanting to learn how to make pixel games like this myself. Any tips, resources you’d recommend ?
  • zhainya
    This is great!
  • JumpCrisscross
    Really cool! What did you use for the physics engine?
  • anon
    undefined
  • tommica
    That was so fun to play! Reminds me of sid Meier's pirates
  • xboxnolifes
    If you put sail adjust ments of the opposite side of the screen from the helm on mobile, its be easier to both at once.
  • kfse
    The boat seems to go faster with the sails on the wrong side (back winded), that doesn't make a ton of physical sense to me
  • mojosmojo
    As an Aubrey-Maturin lifelong re-reader, I cannot wait to play this.
  • poppingtonic
    Some zig zag motions are required to maintain velocity and the combat is fun. I like it!
  • anon
    undefined
  • kandros
    Even on mobile is very pleasing good job!
  • asturdy
    Beautiful retro art style <3
  • y1n0
    This is fantasticly fun. Nice work!
  • anon
    undefined
  • rsvidal
    This is lovely. Well done.
  • hyperionultra
    Noice. What’s the stack?
  • fallinditch
    Looks great! it's nice that you can immediately try it out
  • throwaway980-1
    so we're not using "Show HN" any more?
  • thekevintang
    This is awesome!
  • juleiie
    Should be multiplayer like worms io of oldSeriously it would be something seaworthy. Huge success viral probably
  • CommanderData
    Very cool!!! Feels very much miniclip-esq
  • jupr
    This game is super fun. Thanks.
  • rcarmo
    Pretty amazing, congratulations!
  • imperialdrive
    Very cool, love it!
  • everyone
    Nice!Feedback..1. show keyboard mapping on the touch controls (for desktop / laptop users ideally)2. Make wind indicator much bigger and centrally located3. Make cannon cooldown much bigger and centrally located
  • precompute
    Impressive. It loads so quickly! What was this made with?
  • fishfasell
    Very cool
  • taffydavid
    I love it!
  • alexaholic
    Excellent!
  • ltononro
    controls could be easier :D
  • tim-star
    great game! well done.
  • gaolei8888
    nice one
  • deadbabe
    Would be nice if cannons didn’t fire in directions that had no clear enemies.
  • oldmanChen
    [flagged]
  • theoe93orrj
    [flagged]