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Comments (132)
- amarantThis is awesome! To offer some constructive feedback: the wind direction could be clearer. More particles flowing across the waters! Especially when the direction is changing. Looking up at the wind teller is unintuitive, even for this old sailor who understands where it comes from. I also didn't always feel like it mattered which direction I angled my sails, only how much I angled them. Like I could angle them for a port wind when in reality I had a starboard wind, and I'd sail just fine.In the other hand that made it easier, and it was already hard enough lol! I bet it's easier on desktop though...Edit: you should add a race/regatta mode!
- torlokThere's a vague correlation between wind direction and sailing speed, but there's nothing real here. The mechanics of sailing upwind, downwind, or the cost of tacking are interesting mechanics that aren't explored here whatsoever. The dead angle on a ship with a square rig should be massive. This ship goes upwind like it has a motor.
- sailsGreat! I feel well positioned to say this is great :) I’ve been hoping for something like this.My ideal: slower, more real time, full maps based on actual locations, replay specific naval battles. Multiplayer (maybe it is?), realistic fog of war. I could go onEdit: a few more. Sail trim is clunky and seems unresponsive or unclear how it maps to physics. Would be better to have trim on one side and steering on the other. Also to turn off tacking with tap. Steering too sensitive. The battles are great. (All on mobile)
- FacelessJimThis reminds me of Patrician III so much. The sailing battles had the same wind mechanics. It’s amazing, so many memories unlocked.
- ryandrakeVery cute and fun looking game, but I found it very difficult. Enemies have perfect aim, and I can't hit anything. I don't think you can even heal the ship unless you happen to stumble upon just the right treasure. Do you have a difficulty slider/setting? Maybe I missed it. It feels like I'm playing on the hardest mode.EDIT: After playing around some more, yea it feels less like an action game and more like a "sailing around with nearly zero health" simulator.
- tinywindThe 2 game modes are free to play in browser. Come join our 245 active captains, I’d love any and all playtest feedback at this stage!
- mickael-kerjeanWould love to know the technical details of how you made such an awesome game
- rafael859I just started learning how to sail, and while trying to memorize all the new terminology I was wishing for an interactive way to play out the basic processes short of being on an actual boat. All of the games I found online were far too realistic, this was exactly what I was looking for. It's already close enough, you could certainly have an "educational" mode with a little bit more jargon. Some easier ramp-up to the game would be nice (thinking a tutorial to get used to the sail controls, or maybe a mode where the sails get automatically pivoted). Overall this is great!
- vrtnisAwesome, great execution! This could become a really cool RL environment with a headless sim and procedural voyages. Factorio has something similar with the Factorio Learning Environment SDK.
- sanghoonioIf you have real wind physics, might as well apply realism to turning as well, so that ships can't turn in place. Rudder should only work with applied speed.
- is_trueThanks. I had a blast for like 10 minutes. Sinked everyone around haha
- dodu_Very cool and congrats! Super huge undertaking to ship a game.Any dev(b)logs for it? Always curious how these games handle multiplayer and what engines/stack they use.
- SubiculumCodeIs it multiplayer or am I playing against bots?I submitted this a few days ago, so glad to see it posted again. Fun game. Funner to think I am sinking people, not bots :)
- VTimofeenkoThis is probably PEBCAK, but I can't figure out how to capture an island
- iJohnDoeReally fun! Enjoyed playing.
- Dansvidaniasails perpendicular to the wind for full power? my sailing experience is dated, but that does not seem to be right to me. Don't they want a lower angle of attack? is this a specific of square sails? maybe I am not getting it in the docsStill, very fun!
- dgently7the control layout is a bit awkward on mobile. i find myself wanting to adjust both heading and trim continuously, but both controls are on the right so i cant use both thumbs. then the buttons to fire/ board are fiddly. tbh almost gave up then tried with keyboard and saw how it was supposed to go.
- fkealyPlayed on mobile. Very cool game and would love to have a go at future versions. Seen a lot of comments about realistic wind and sailing mechanics. To add to the latter building speed after you tack/jibe would be cool & realistic depending on conditions!Gusts is another way and you could have storms! Maybe you do already but I didn’t encounter them.
- SpyCoder77The art, physics and interaction design in this is genuinely beautiful
- peterdeminGood vibes, free things stand out. The direction of wind seems inverted. North wind is wind blowing from north to south. Also, when going into irons, the speed should drop to zero, or become negative given the sail configuration. And turns are impossible without speed.
- _fluxShould there be sound? I think sounds would be essential for this.Running on Linux Firefox.
- macrocosmosI don’t seem to be able to stop the boat by sailing straight into the wind.
- shockwaveriderAwesome game!! It would be nice if your mouse wheel could turn the sails instead of having to go click on the slider.
- EstanislaoStanDid you get this idea from the barebones Sid Meiers Pirates battle clone that hit the frontpage a few days ago? :)
- HardwareLustShocking how well this works on my beat up old Moto phone, and it's fun! Well done!
- SkidaddleVery cute aesthetic and reminiscent of Pirates!I am lazy and would request a settings toggle to automatically adjust the sail angles for me for optimal speed given my bearing.
- doleBe interesting to see enemies take friendly fire, and possibly suppress fire if the shot on the player isn't clear?
- sssilverThis is so awesome.If you need help building a backend for it to be multiplayer, please email me and I'd love to team up (sssilver@gmail.com), I already have something that would help.
- embwbamThis brings back some memories! I used to play the Ancient Art of War at Sea on my dad's Mac Plus as a kid. Having never sailed, it was fun to learn about tacking while trying to broadside spanish galleons. Years later, I lied about my experience to convince a resort to let me check out a tiny catamaran. I made it back to shore!One recommendation: make the boats not turn quite so fast. It allows you to outmaneuver other vessels by planning ahead or gaining speed ahead of time.I still don't know much about sailing, but I have a lot of kitesurfing experience. Do boats really travel that slowly downwind? I assume that crosswind is faster, but downwind should still move at the speed of the wind.
- cfontesGreat one, love the astetics and gameplay.Only confusing part is healing, I don't know my health or how much healing I need to be back to 80% or something close so I can get back into battle.Also healing takes forever.
- pryelluwGreat game! I’m bookmarking it and coming back. Reminded me of assassins creed black flag.
- youdotsThis is inspiring to create a full on real world autonomous little sailing dude to cross the straits.
- kordlessagainI used Hyperia (my terminal project) to let Antigravity take control. I think it's cheating now because it has infinite ammo.Oh my, it wired up its own autopilot and is wrecking havoc now.
- hnthrow10282910This is a lot of fun! I’ve been wanting to learn how to make pixel games like this myself. Any tips, resources you’d recommend ?
- zhainyaThis is great!
- JumpCrisscrossReally cool! What did you use for the physics engine?
- anonundefined
- tommicaThat was so fun to play! Reminds me of sid Meier's pirates
- xboxnolifesIf you put sail adjust ments of the opposite side of the screen from the helm on mobile, its be easier to both at once.
- kfseThe boat seems to go faster with the sails on the wrong side (back winded), that doesn't make a ton of physical sense to me
- mojosmojoAs an Aubrey-Maturin lifelong re-reader, I cannot wait to play this.
- poppingtonicSome zig zag motions are required to maintain velocity and the combat is fun. I like it!
- anonundefined
- kandrosEven on mobile is very pleasing good job!
- asturdyBeautiful retro art style <3
- y1n0This is fantasticly fun. Nice work!
- anonundefined
- rsvidalThis is lovely. Well done.
- hyperionultraNoice. What’s the stack?
- fallinditchLooks great! it's nice that you can immediately try it out
- throwaway980-1so we're not using "Show HN" any more?
- thekevintangThis is awesome!
- juleiieShould be multiplayer like worms io of oldSeriously it would be something seaworthy. Huge success viral probably
- CommanderDataVery cool!!! Feels very much miniclip-esq
- juprThis game is super fun. Thanks.
- rcarmoPretty amazing, congratulations!
- imperialdriveVery cool, love it!
- everyoneNice!Feedback..1. show keyboard mapping on the touch controls (for desktop / laptop users ideally)2. Make wind indicator much bigger and centrally located3. Make cannon cooldown much bigger and centrally located
- precomputeImpressive. It loads so quickly! What was this made with?
- fishfasellVery cool
- taffydavidI love it!
- alexaholicExcellent!
- ltononrocontrols could be easier :D
- tim-stargreat game! well done.
- gaolei8888nice one
- deadbabeWould be nice if cannons didn’t fire in directions that had no clear enemies.
- oldmanChen[flagged]
- theoe93orrj[flagged]