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- flohofwoeI wrote a little demo to run microui on top of the sokol headers here, it's really interesting in how minimal it is.WASM demo: https://floooh.github.io/sokol-html5/sgl-microui-sapp.htmlSource code: https://github.com/floooh/sokol-samples/blob/master/sapp/sgl...The renderer backend is just a bunch of C functions you need to provide:https://github.com/floooh/sokol-samples/blob/3f4185a8578cd2b...It's also interesting to compare the binary sizes:microui sample (https://floooh.github.io/sokol-html5/sgl-microui-sapp.html): 79.6 KBytes compressed downloadNuklear sample (https://floooh.github.io/sokol-html5/nuklear-sapp.html): 155 kb compressed downloadDear ImGui sample (https://floooh.github.io/sokol-html5/imgui-sapp.html): 491 KB compressed download
- 0x0203For a slightly larger, cross-platform, retained mode GUI written in C, there's libagar [0]. Different use case than MicroUI, but still a neat project.[0] https://libagar.org/
- kartoffelsaftThis has been my goto for personal toy projects for a while now. Trivial to slot in to basically anything that can display text and takes mouse input.I will mention, however, it's kinda abandonware at this point. There is some bug with the draw call iterator which does a misaligned pointer access, which, if your environment is set up to catch that, can get annoying (Zig for example panics on it). There's a github issue that some have used as reason to fork it but all the forks I tried were subtly wrong, for what that's worth.
- jaceredaI used this one in 2022 to make a proof of concept for a build once / run anywhere graphical app and IIRC the library was quite nice, even if a bit limited. The resulting kludge is at https://github.com/jacereda/cosmogfx and there's a prebuilt binary that should run on Linux, Windows and some BSDs. https://github.com/jacereda/cosmogfx/releases/download/v0.0....Cosmopolitan Libc has since integrated the bits to make OpenGL work in cross-platform binaries and it's awesome.
- jmiskovic
- kettlezThis is included in the Odin vendor libraries, it's fantastic for Raylib debug menus
- shideneyulove the web assembly demo. By the way, I hope this kind of interface for the web becomes more mainstream in the future, I start to hate html / css cuz everything looks the same because of it (even in the train stations they use it for scheduling)
- abtinfThe first thing I look for in any UI library is accessibility support. Makes it trivial to filter out toy projects.
- hparadizI need something like this but with a few more bells and whistles.
- afavourCool to see a demo in there that you can run in a browser, presumably compiled to WebAssembly. The kind of thing that was unimaginable years ago.
- OvervCWWhat is the advantage of this compared to Dear Imgui?
- em-beeanyone working on bindings to other languages? (go, python, ruby, etc)
- einpoklumHow can such a library be both tiny and portable, when the C standard library has no graphics facilities? Don't you need to lay down a lot of basis for different platforms and graphics backends, to be portable? And if you do that, how can you be tiny?
- synergy20how is this different from lvgl? is this immediate mode or retained mode?
- peter_d_sherman>"Featureso Tiny: around 1100 sloc of ANSI Co Works within a fixed-sized memory region: no additional memory is allocatedo Built-in controls: window, scrollable panel, button, slider, textbox, label, checkbox, wordwrapped texto Works with any rendering system that can draw rectangles and texto Designed to allow the user to easily add custom controlso Simple layout system"
- ur-whaleNice, except the hard part seems to be missing: interfacing with an actual window system (X11, TUI, WIN32, whatever ...)
- LitticeImmediate-mode in pure C is a nice constraint. how does it handle text rendering, do you bring your own atlas or is there something built in? Thats usually the part that balloons the dependency footprint.