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Comments (76)

  • jedberg
    This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...
  • AzzieElbab
    Awesome! Harder to exit than vim.
  • badsectoracula
    Impressive. I guess this isn't only the renderer made to use CSS but also a full recreation of the engine and logic right? My guess is because a bunch of things do not behave like the original game, e.g. some buttons need to be shot instead of touched to activate, some secret doors open by touching them instead of being shot, etc.
  • jojogeo
    This is the first thing I've seen on the intertubes for a /long/ time which genuinely makes me smile, thank you op.Checked out https://cssdoom.wtf/ and loved it too, both are far lighter than current affairs. \o/
  • glerk
    Wow this is really awesome. Really really smooth. It's insane how after 25 years or so my muscle memory is still intact.
  • elinear
    I noticed my cursor was continuously sliding upward first in Neal.fun's latest canvas multiplayer game and I experienced it here as well. Anyone else see this behavior?And maybe a skill issue but I was unable to jump out of the slime...
  • remix2000
    It seems like this CSS Quake needs JS to run…
  • xyproto
    Has science gone too far?
  • divan
    As someone who passionately and ardiently hates prolifiration of this set of _hacks on top of hacks_ called CSS (and CSS/JS/HTML aka Web-stack), I must say this is good and valid use case for CSS. :)
  • jacobgold
    No light theme though?
  • edwinjm
  • aggregator-ios
    Wow, this is impressive. 60FPS, MacBook Air M1. I was instantly hooked and so much nostalgia.
  • crimsonnoodle58
    Amazing and impressive use of CSS. But at the same time, makes me appreciate what feat Carmack achieved 30 years ago on early Pentiums.
  • gpderetta
    Nice, but the view keeps clipping out to far ahead of the map (but the character seems to still be in its original position as I can die from monsters). It snaps back in place when I shoot.edit: both on chromium and firefox, desktop linux.
  • boredemployee
    I still play quake (world) to this day. I just can't quit it.
  • sgt
    Very cool. I wonder what the limitations are? I see the dog I shot is floating in the air. Is that maybe a CSS thing or is it fixable?
  • stoobs
    Seems like you get stuck on corners and it really doesn't like running up/down slopes, neat though.
  • rvba
    After leaving the first area to the bridge... was the sky really so close to the ground in the original game, or the old monitors made it look differently?Also nice achievement...!
  • ChrisArchitect
    Show HN: from the dev (who's also in here, maybe a title update) https://news.ycombinator.com/item?id=48571117
  • criley2
    Really cool experiment. A lot of jank. It would sometimes rubber band me back, movement was grid aligned in a way that made accessing the secret room challenging, and the whole tab unexpectedly crashed with no error. 5 star would play again
  • jdw64
    I wish I could use CSS this well too
  • Vaslo
    But can it play Crysis?
  • iandanforth
    Crazy, such memories. Thanks!
  • anon
    undefined
  • Snoopfrogg
    This is dope.
  • ronbenton
    Your scientists were so preoccupied with whether or not they could, they didn’t stop to think if they should
  • kiyeonjeon
    how long does it take to develop this game?
  • alexb_
    Doesn't work at all for me. I keep jumping around and clipping through objects, can't even leave the first room without being stuck in the doorway to the elevator.
  • zuzululu
    this is crazy i didn't know css could do this
  • xenophonf
    Every time I click in the window, the menu disappears. I tried both Firefox and Chrome.
  • anon
    undefined
  • buffer_overlord
    is there no sound?
  • AndorinaAI
    lol that's crazy. Good job.
  • ikari_pl
    Wow, this will be a great project for the forever-upcoming VRML /s
  • formit34
    [flagged]
  • thenthenthen
    Wow
  • cynicalsecurity
    If this is what CSS has become, it means at some point its development went the wrong way.