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- malteeezThe lwjgl bindings for this were written by a member of the GTNH modpack team, thereby completing the chain of vanilla->modded->vanilla once more https://github.com/LWJGL/lwjgl3/pull/1033
- bondoloI recently converted a game, Tribal Trouble (https://github.com/bondolo/tribaltrouble) from GLFW to SDL3. It was mostly a painless refactor though I did have some issues with full screen exclusive modes and desktop full screen but was eventually able to resolve those.I ended writing a demo for screen mode handling to test and document the fiddly bits.https://github.com/bondolo/SDL3-Fullscreen-DemoThe game is Java, like Minecraft, the demo is C because I wanted to keep it as simple as possible.
- shakna> Known Issues> Exclusive fullscreen mode on Windows may cause the game to crash in certain situations, especially when using multiple monitors> Entering Exclusive fullscreen mode crashes the game on WaylandThose, together, kinda seem like the kind of blocking bug that would usually delay a snapshot... Lets hoping it gets fixed before release lands...
- velcrovanAnyone got any advice for a techy dad with no (zero) Minecraft experience who wants to set up a Minecraft server for the family in 2026? Kids right now are playing on their iPads, and (sometimes) old macbooks/windows PCs.
- hiccuphippoIcculus has some great videos of porting games from SDL2 to 3, here's the one porting Doom: https://www.youtube.com/watch?v=ixdeGhsoxy8
- LelouBilIt's really amazing how much Minecraft is becoming more and more a game engine on it's own rather than just a game.
- mort96Is the rationale for switching away from GLFW documented anywhere? I'd love to read about it, I have some projects which use GLFW myself and I'm always wondering whether or not SDL would be better
- wedesoft"Switching between Borderless and Exclusive Fullscreen no longer requires restarting the game" Afaik GLFW does not support this. So maybe that is part of the motivation for switching? I use LWJGL3 as well and I think it is really an amazing library!
- nekiwoosu (the rhythm game) also recently switched to SDL3, from SDL2, and it came with significant performance/latency improvements. SDL3 adoption is a bit slow it seems. Though, I'm surprised Minecraft used GLFW all this time.One notable thing is that switching to SDL3 eliminated lag from having Discord client open while playing osu. Pretty sure this was from their devlog on YouTube.
- hizyyoSDL3 switch makes sense given how much SDL2 was showing its age around GPU API abstraction (Vulkan/Metal support especially). Curious if this fixes any of the longstanding input lag / alt-tab issues that Java Edition has had on Linux, since that's usually where the windowing/input layer causes the most pain.
- LelouBilHonestly, it seems like the way to go to have a very moddable game is a language that's easily decompiled and modified at runtime like Java or C# (or just JVM and .NET CLR if you prefer).When they do internal modifications, but also have modders in mind, you get to have an amazing modding API basically "for free".
- delducaSDL always had a great API design, but in SDL3... Goddamnn!
- anonundefined
- philipallstar> Entering Exclusive fullscreen mode crashes the game on WaylandPretty good for Wayland.
- q2dgLuanti is the answer
- yonistoI'm teaching my son python programming.Anyone with experience on programming Minecraft with python? Tips?
- andrewshadura> Armadillos no longer try to roll up when submerged in liquidsThis sounds hilarious out of the context :D
- kyo5uke[flagged]
- quotelyapp[dead]
- tempaccountabgd[dead]
- metalbirds[flagged]
- nottorpI honestly went and read those release notes just to check if they're using this transition as an excuse to make the game less cross platform.
- maxlinWith the regressions this reads like an april fools post...
- nealsThey still update that? I thought it's all bedrock now?
- revengerwizardI kind of don't see the benefit, as it's still going to use only the window, input and platform integrations features, while SDL3 has a whole software renderer built-in and much more.