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Comments (19)

  • socalgal2
    Not to take away from this game, but I had a friend who said he got lots of joy from Smule. IIRC it connects you with a random stranger, you can opt into having it auto-tune your voice, and you sing duets.It's been out for 14 years?https://www.smule.com/I never had the nerve to play nor a place I'd feel comfortable singing out loud (apartments with thin walls)
  • driese
    Nice one! I built something similar [1]. It has you type in the name of the actual song and artist and the game compares it to a database of lyrics. The goal is to find as many songs as possible that contain a given word (or one of its derivatives) within one minute. Getting actual lyrics was the hardest part, so not all songs are in there.[1] https://deriese.net/songs.html?t=hn
  • HaloZero
    I played this as a camp game when I was younger. You formed teams and just had to sing a song with a generic word like "love". Cute
  • Waterluvian
    I saw a real time multiplayer comedy open mic night game. I felt the premise was just fantastic even if it’s a moderation atom bomb.That and this are clever ideas.
  • mortar
    This looks fun! Had to open two tabs on my phone to test it before I consider sending it out to others. I often play a “sing a song from a word” game with my sister so it’s cool to see a framework around it.
  • koolala
    Karaoke is kinda over-selling it. The entire game is just a 1-word prompt. Calling it a Singing game seems more accurate.
  • FrenzyDeveloper
    wow. thats an amazing concept.
  • vatana7
    nice
  • useiris
    curious how you keep the lyric highlight in sync across players given this is browser audio, not a native client. each phone's audio pipeline has different buffering (bluetooth headphones alone can add 100-200ms of latency depending on the device), so if the highlighted line advances off local playback position rather than a shared server clock, two players on the same "beat" can end up seeing different words highlighted, which matters a lot for a game about lyrical timing. also on iOS safari specifically, an audio element started from one gesture and then paused/resumed later (someone switching tabs to grab a drink) can get stuck needing another user tap to resume playback, which for a fast round based party game would just look like the game silently broke for that person mid round.