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Comments (11)

  • Terr_
    > Consider when the algorithm places a point p and then samples its annulus to get a new point q.I was confused for a while thinking p and q were swapped here, relative to the visualization below. [0] However I now think what I missed is that that the visualization is showing two points that are already firmly-established, and the question is where a potential third (unseen, unnamed) point could be placed.So metaphorically speaking, it's about picking a new direction of travel that isn't guaranteed to be into your own recent footsteps.[0] You might say I have problems minding my p's and q's.
  • akkartik
    Still one of the most satisfying debug UIs I ever came up with.https://akkartik.name/post/2023-11-04-devlog
  • jacobolus
  • kleiba2
    Possibly interesting post from Casey Muratori, regarding random placement of grass in games: https://caseymuratori.com/blog_0013, using blue noise.
  • WithinReason
    I see the generated points often form lines which would cause aliasing in computer graphics, why not use low discrepancy sequences instead?
  • hingler36
    I love these kinds of problems, because they try to produce what humans perceive as random instead of something truly random. Another great example of this is blue noise
  • jonstewart
    Oh, that’s rather a different sort of disk sampling than I imagined.
  • addag
    I'm wondering if it can be used as a low-discrepancy sequence