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Comments (38)

  • kodefreeze
    I have experimented with this type of modeling for a RTS game I'm building: https://playwarpact.comFew things:1. Opus 5 is just as good for this tbh and cheaper.2. They don't generate optimized 3d models. They have high poly count for simple geometries.3. A better approach I've utilized for game ready assets is to use the model to create low poly silhouettes of the 3d model and then bake textures that include a lot more details like windows, doors etc with tools like Meshy. Can post a tutorial if there's interest.The models need some more RL to be able to do this autonomously.
  • hadlock
    This is the kind of demo that would really benefit from a youtube demo of 2-3 minFake edit: there is a longer video here 1 min long: https://github.com/PhiloLabs/fable51-worlds/blob/main/union-...I would be especially curious to see the NPC person/car logic and if they're on rails or what, that's a pretty good NPC density for a demo.
  • julien_dev
    These things always look impressive but I fail to see how they are usable beyond demos or simple games. In my experience the topology is often a mess and texturing is difficult as well
  • avdelazeri
    I wish you would provide more information. About time, costs, reliability (how many duds did you have? did you need to do any babysitting or etc) and so on But it is a very impressive looking demo, for sure.
  • jaybuff
    This isn't what I expected when I heard "world model"!
  • minimaltom
    This is beautiful! I would love if we could model out a whole city, ideally using a much cheaper model.
  • ameddserM
    This looks great.
  • bb88
    This reminds me of the experience VRML wanted to be 3 decades ago. The only difference is that links went to other worlds living on another server. But that seems trivial to implement with this.
  • pelagicAustral
    Be nice to turn some of these into Counter Strike maps... mhmm...
  • vopi
    Cool demo! That's funny. I literally sketched out something similar 30 minutes ago on paper. I wonder if there was some recent, semi-related article/link that subconsciously prompted the relevance.
  • Willish42
    this is really neat. I wonder if people will start building open world games or "AR" games in the vein of Pokemon Go and Ingress based on similar tech. I've had a similar idea for a long time but don't think it was feasible before now due to AI
  • gimlids
    “Fable 5.1 World Modeling” is an incredibly misleading title! This has very little to do with Fable and using an unexpected sense of “world model”
  • ramesh31
    Cool. But the question remains, what is the point of this? I don't mean to pick on this project specifically, but it's indicative of AI usage in general. You end up with something that's like "wow an AI made this" but it's not really anything that interesting or useful in and of itself. I've yet to see a single agent generated piece of software above that bar.
  • surreal_
    fable 5.1 generated an interactive 3D union square, and the agent filmed its own tour guide vid inside it. you can walk Powell to Stockton, read the actual storefronts, cross a working intersection, watch a cable car go by. went inside Apple and the Nintendo store, lower level includedcheck source code + more worlds soon
  • throwaway613746
    [dead]