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Comments (11)

  • simonebrunozzi
    Wow, after a lot of code, the animations at the bottom of the article are really mind-blowing. Super well done.
  • mmastrac
    This is one of the best references on this topic I've seen - run cycles and foot locking are annoyingly lacking in documentation outside a few papers.
  • windriverthrum
    Such beautiful animations. Too much detail is missing from this post and its related post on "two-joint inverse kinematics" (that is actually three joint inverse kinematics) - what are the joint types? which inverse kinematics problem is being solved (position, orientation, or both?). This could be a great post if the author spends some more time polishing it.
  • andyclap2
    I'm currently spending all my hobby project tokens getting astro to help with this problem... but with skis on. Mind blowingly abysmal results so far! Thanks for showing your work.
  • AndrewKemendo
    I really want to read this article but the videos keep hijacking the screen (on mobile web)FYI in case the author sees this
  • minimeow
    I always wanted to know how physics and kinematics came together and could be worked on with code. Your blog post was enlightening. Thanks.
  • cubefox
    I was recently wondering why foot sliding is still a common problem in fighting games. Surely with Inverse Kinematics it should be possible to fix this problem by now. I have the suspicion that people who are accustomed to fighting games are so used to it that they don't notice it anymore, or view it as correct behavior.
  • snarfy
    This is a really great presentation
  • badmonkey0001
    That was really comprehensive. Good read.