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Comments (11)
- simonebrunozziWow, after a lot of code, the animations at the bottom of the article are really mind-blowing. Super well done.
- mmastracThis is one of the best references on this topic I've seen - run cycles and foot locking are annoyingly lacking in documentation outside a few papers.
- windriverthrumSuch beautiful animations. Too much detail is missing from this post and its related post on "two-joint inverse kinematics" (that is actually three joint inverse kinematics) - what are the joint types? which inverse kinematics problem is being solved (position, orientation, or both?). This could be a great post if the author spends some more time polishing it.
- andyclap2I'm currently spending all my hobby project tokens getting astro to help with this problem... but with skis on. Mind blowingly abysmal results so far! Thanks for showing your work.
- AndrewKemendoI really want to read this article but the videos keep hijacking the screen (on mobile web)FYI in case the author sees this
- minimeowI always wanted to know how physics and kinematics came together and could be worked on with code. Your blog post was enlightening. Thanks.
- cubefoxI was recently wondering why foot sliding is still a common problem in fighting games. Surely with Inverse Kinematics it should be possible to fix this problem by now. I have the suspicion that people who are accustomed to fighting games are so used to it that they don't notice it anymore, or view it as correct behavior.
- snarfyThis is a really great presentation
- badmonkey0001That was really comprehensive. Good read.