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Comments (16)
- breakingcups> I’m distributing 32-bit builds (but requires SSE2) because there’s no advantage to 64-bit here, and these builds work (almost) everywhereKinda ironic given the article's subject of 16-bit mode no longer being available...
- em3rgent0rdr> the authors couldn’t afford to build a sloppy, wasteful UI, and so by modern standards the game UI is remarkably fast and responsive. They don’t make ‘em like they used to.I also miss this aspect of old windows games. "Castle of the Wind" the RPG is another example of a game that unashamedly uses Windows' built-in UI elements just fine. I wish more games just stuck to them. Then things like pressing tab to cycle focus to different UI elements still works and developers wouldn't have to worry about introducing bugs in their custom UIs.
- programdThe star map screenshot looks very similar to star map in "Remnants of the Precursors" [1], which is a modernization of 1993 "Master of Orion" [2]. Convergent evolution, or was 1995 Stars! an homage/clone of Orion?1. https://rayfowler.itch.io/remnants-of-the-precursors2. https://store.steampowered.com/app/410970/Master_of_Orion_1/
- philipovWow, Stars! I loved this game so much as a child. Back then, after upgrading from shareware I had to wait for a floppy disk to arrive in the mail.
- BSTRhinoI loved this game back in the day and was looking for a way to play it just last month! I will definitely be trying this.
- DrHungersStars is a great game. Its a bit dated now, but still has a lot of charm, is fun and interesting and nobody's quite made a game like it (actually they probably have I just don't know about it).
- TelaneoVery neat! I hope we'll see more of this kind of work. Most games are well-behaved enough to simply run in Dosbox, an emulator, or through Wine, but there are a few tough nuts there that either need a very specific config, or just actual hardware. Having a known good config wrapped up in a VM seems like a great solution.
- philsnowI kind of wish i had tried this when i was younger, but VGA Planets got hold of me first and teenage me apparently had stupid video game tribalism
- EspressosaurusA pity Supernova was never finished. Stars! Without all the Econ micromanagement would have gotten rid of one of the bigger mechanical advantages someone with a lot of patience had.
- unsnap_bicepsI loved stars! and really wish that it gets reimagined for the modern age. Stellaris gets way too micro-managing to be fun IMHO.
- krigeAbsolutely amazing. Can't wait to send out potato bugs and assemble scouts.
- FervicusBlast from the past. Used to love playing this game as a kid.
- jauntywundrkindI forget whether it was steam or GE-Proton I ran it under but ran just fine on Linux. Have to say, I did crash out after 40 turns though, which is ridiculous, after thinking so much about Stars! for so long.News here: there's an MCP server!! Oh snap!! This is great. I really love the idea of games that have external interfaces. There's a ton of tiny macro to stars, and being able to say, get every warship in the sector over to that planet at the same time with efficient fuel usage would be a lovely awesome thing to watch happen.I look forward to more and more games having MCP (or other external interfaces). I'm sure there's others out there already, but definitely happy to see Stars! pointing the way forward yet again, decades latter.