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Comments (56)

  • stusmall
    This is so interesting to watch. For a couple minutes I was in awe of how quick and cheap it was. Then I saw just how bad the decision are and how it would get stuck in strange loops of going in and out of the same door to no end.This seems like a technology heading in the right direction but not quiet there yet. Excited for what they are cooking up but probably won't start building around it yet.
  • ac2u
    Cool project, comes with a little too much guidance in the harness though IMO (pathfinding, textual milestones etc). (The author is very upfront about this in their README though)I think if it was combined with a regular vLLM it could be really interesting, especially watching the reasoning logs.Bonus points if it was one of the latest open models that somehow had all prior training knowledge of Pokemon abliterated so it was reasoning as an intelligent persona that had no knowledge of even the concept of Pokemon.
  • MitPitt
    This is kinda chill to have in the background. I wish there were livestreams showing live reasoning of top models which are currently trying to solve cancer or whatever. Imagine the pogs in chat when it does.
  • testaccount28
    with such a fat harness, this is more like watching a walk thru play the game.
  • hummusFiend
    Great work!Super cool to see it do the whole game. I spent my fable budget building something similar this week but only drove it to Brock. I like the "current focus" framing too.
  • rickintoplace
    That's actually fun to watch. Did you experiment with nicknaming before you turned it off? I'd be a little curious to see how it behaves.
  • lwarfield
    Looking at the diagram in the gh repo, it looks like this is entirely jev. Are there any examples of people having a big model like Fable handle high level goals?
  • stusmall
    >but not fast enough to play Doom yet sadlyDid I miss something? I thought one of the demo videos was it doing pretty decent at the first level of Doom?
  • djhworld
    What's not clear to me on the video is whether jev is doing the button presses for controlling the character to move around.The "Jev calls" counter only seems to increment at junction points like battles, conversation prompts, menus etc.Is something else moving the character around?
  • anon
    undefined
  • dmitrygr
    Considering it just made Charizard forget its only fire-type move "Ember" to learn "Counter", I note no signs of intelligence.
  • 361994752
    watched it stuck at rocket hideout for 10 mins.... let me check 1hr later to see if it can find a way out
  • zaik
    Seems like it got stuck on a Ghost enemy.
  • theturtletalks
    Is Frigade going to use Jev to do object detection?
  • avaer
    I wish jev took in images so we could do this generically for any game, without memhacks. I'm sure that's coming.You could front this with an image -> text model but that would be much lower quality vs latency, and the whole point of doing it with a decision model is remove the latency.Games are a really interesting testing ground for robotics; if we can solve game playing (incl 3d) we could embody "system one" intelligence into robots that have something emulating general reflexes without needing to fine tune.