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Comments (36)
- CuriouslyCThis is similar to how I evolved the AI for my game Hexborne (Think X-Com meets Magic: The Gathering). I had agents designing sets of behavioral heuristics for bots (as "genes"), then enter them into 10k+ match tournaments in an iterative process. After each tournament agents could inspect all the heuristics and try to craft updated heuristics to improve their performance. Winning heuristics got a full statistical validation before being rolled into the baseline set that all agents build on top of.To multitask I did all this over a multiplayer game server to harden the netcode and ferret out softlocks.
- PaulStateznyThe rules:* Goal: be the last fighter alive.* Turns: each round every fighter takes one turn. Turn order is randomized every round.* Actions: Move one cell up/down/left/right, attack an adjacent enemy for 15–24 damage, or wait. An action consumes 1 AP.* Rocks/Obstacles: 4 random impassable cells.* Power-ups: Gold +1 AP per turn.* Kills: the killer gets +1 AP per turn, and heals 50 HP (no over-heal).(Unclear while watching replays, found in README.)
- isoprophlexThe more advanced models clearly think ahead; they strategically wait for the others to mess eachother up, edging close to the battle but not so close they get caught up in the inital fighting. Then in most games they can finish off the survivors.Makes you wonder, with enough intelligence and thinking budget, do they start to try to talk it out amongst eachother, staving off violence for longer and longer?
- cs1996this is fantastic: https://tinyaiarena.com/assets/sounds/bg_music.mp3
- nananana9This will be a weird rant, but the dialogue here is a perfect example of how SOTA models are so heavily tuned towards "solving agentic tasks" that they're useless at almost everything else - especially creative tasks."Coming for you, Crimson!""You'll never catch me alive, Azure!"That's why nobody has been able to stick these things in a video game successfully, even though it seems like the tech is a perfect match.It's all a game to them. They aren't afraid for their lives. They're making a mockery out of the world you've put them in. Those are not the words of little pixel people fighting to the death, those are AI abominations making "tool calls", LARPing as little pixel people fighting to the death.I'm 100% serious when I say that you would've gotten cooler outputs with a GPT 3.5-era model, once you managed to beat it into producing structured output. Llama 2 would be giving the other agent a heartwarming story about how if it kills it there would be nobody to take care of its grandma or whatever, and the other agent would probably spare it.The output is just so bland and devoid of soul. I feel like we would've found a lot of cool use cases for LLMs, had we not completely maimed their output in the pursuit of getting them to output 3% better TypeScript.
- rao-vI love this and the aesthetic.I've been jamming on a sort of Corewars (remember?) / Starcraft hybrid battler where LLMs write sandboxed Lua programs to control bots fighting out 10-100 vs 10-100 tank battles. Every quarter the LLM gets a full view of the situation and can reprogram all the bots to better adapt strategy etc.It's good fun to watch - excited to share soon.
- purple-leafyWhere to start? Doesn't have any match. Pressing replay does nothing...
- __MatrixMan__We're mining https://universalpaperclips.fandom.com/wiki/Yomi now
- sledaSince the page exposes frame-by-frame playback, a shareable replay link would make it easier to compare decisions across the four models.
- NBJackI literally just indulged in some vibe coding to make a battle arena of neural network driven "agents" fighting it out for the rights to proceed and evolve. I managed to get some decently efficient little murder bots out of it. You now make me want to try and throw an actual model at the fight.
- falsaberN1This amuses me greatly. Nice!Although it'd be even funnier to have some sort of thing like Omega (1989 programming game) where their programming determines the outcome. Heck, if you don't do it I might, although I don't have any good server infrastructure to host it.
- TomGardenThis particular itch.io stock graphics asset pack is so widely used it makes my eyes glaze over, but such a fun idea!
- orliesaurusUnusable website on Android running Chrome latest (can't scroll)
- ThouYSholy guac - the one game I watched, fable just sat around and waited for the other agents to drain each others lives. it then picked them out one by one
- kouteiheikaFun, but considering this puts `claude-sonnet-5` at the first place isn't it a little... iffy when it comes to measuring intelligence?
- coryrcCode link didn't work for me.On mobile, I don't have enough room to scroll the background so I got stuck in a long text box.
- michaelastreikoNice — an actual match to watch instead of another leaderboard screenshot. Curious how readable the "why that agent won" signal stays after a few rounds.
- josh-wraleBug: Music skips around in autoplay.
- MistletoeSo that I can see the future we shall all enjoy, can you do this with the superpowers of earth and their known nuclear weapons and armies?