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Comments (43)

  • rkagerer
    Great game, though the controls on mobile are a bit too imprecise.As you drag a hole, the size widgets should disappear so you can better see what's around it. They could pop back up again once you're done dragging.Personally I'd rather if you had to press a button or something (or long press?) to add a new hole. I keep accidentally adding new ones when all I want to do is adjust an existing one.Also spamming the user with the help screen right off the bat is a bit much. As long as they know it's there and can pull it up / dismiss it, I think it would be more fun to sort of discover the game mechanics yourself.Note several of the first 8 or so levels can be accomplished with a single minimum (8) sized black hole. Eg. I liked the simplicity of doing that on level 6.
  • eezing
    Very neat.
  • adamesque
    Fun idea, but kind of maddening that I can click and hold to add mass to a hole but if i overshoot, i can't do anything subtract mass or delete a hole.
  • YeahThisIsMe
    This is the year of old browser (and/or flash) games making a comeback in some form.
  • amelius
    This one was cute also:https://www.falstad.com/rendezvous/(check the autopilot option)
  • jakzurr
    Way, way more fun than expected. Played on desktop, though.
  • iamwil
    This is kind of a cool concept. It's like Space Golfing.Another alternative is to make it like a turn-based Scorched Earth (Mother of all games), where you can either1. launch asteroid size projectiles across star systems in a field of stars and black holes to it each other.2. launch projectiles that then place black holes (perhaps either by timeout or signal--taking into account the speed of light!) to change the field.It's a good start!
  • sebastianconcpt
    Love it. And thanks for the refreshing skeumorphism
  • baw-bag
    I love these kind of things and all of their quirks. Just interacting with a webpage in a fun way. More of this!
  • kkhire
    Fantastic! Should add an (optional) instruction level, but would have loved this game as a kid.
  • manlymuppet
    Never ignored a tutorial faster.(This is a compliment.)
  • fullstackwife
    Very nice, being busy with sth, and I could not go through all levels and reached the one with star(sun?), but the topic of gravity assist manouver was always inspiring for me, so I enjoy this game, congrats on making it!
  • mosfets
    This is somehow surprisingly fun, a good game to play with kids.
  • simonjgreen
    Well, this is going to be a fun problem
  • peesem
    reminds me of Gravitee, except in that game the planets are pre-positioned and you're hitting a golf ball
  • jonplackett
    It’s nice but clearly designed for desktopIt’s a mobile world. This would be so nice as a proper touch enabled game
  • wat10000
    It might be a cheat, but I'd really like a mode where the projected path of the ship had unlimited length. The trial and error cycle is a bit too long for some of the more advanced setups.
  • matheusmoreira
    Love it.
  • NooneAtAll3
    Loved it! Played all 20 levelsSome missions have mass budget so large it seems to imply a "go fast, crash fast" solutions, but there's no time-of-flight score :(ha, now I want to see a leaderboard, with players' score distribution (mass/holes/time mb?), like the zachtronics gamesI had a blast. Thank you!
  • shantanujoshi
    wow wonderful game this is super fun! Would love it on iOS
  • mkatx
    Nice, a lot of fun!
  • davelacy
    bravo - excellent game
  • Razengan
    Feedback:- It would be nice to be able to manually key in the matter; on Safari desktop clicking uses up matter too quickly to set precisely.- Key to speed up time once running.
  • mihaaly
    I love it! : )
  • Loughla
    Fun, but terrible on mobile.
  • derin-picment
    [flagged]