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Comments (43)
- rkagererGreat game, though the controls on mobile are a bit too imprecise.As you drag a hole, the size widgets should disappear so you can better see what's around it. They could pop back up again once you're done dragging.Personally I'd rather if you had to press a button or something (or long press?) to add a new hole. I keep accidentally adding new ones when all I want to do is adjust an existing one.Also spamming the user with the help screen right off the bat is a bit much. As long as they know it's there and can pull it up / dismiss it, I think it would be more fun to sort of discover the game mechanics yourself.Note several of the first 8 or so levels can be accomplished with a single minimum (8) sized black hole. Eg. I liked the simplicity of doing that on level 6.
- eezingVery neat.
- adamesqueFun idea, but kind of maddening that I can click and hold to add mass to a hole but if i overshoot, i can't do anything subtract mass or delete a hole.
- YeahThisIsMeThis is the year of old browser (and/or flash) games making a comeback in some form.
- ameliusThis one was cute also:https://www.falstad.com/rendezvous/(check the autopilot option)
- jakzurrWay, way more fun than expected. Played on desktop, though.
- iamwilThis is kind of a cool concept. It's like Space Golfing.Another alternative is to make it like a turn-based Scorched Earth (Mother of all games), where you can either1. launch asteroid size projectiles across star systems in a field of stars and black holes to it each other.2. launch projectiles that then place black holes (perhaps either by timeout or signal--taking into account the speed of light!) to change the field.It's a good start!
- sebastianconcptLove it. And thanks for the refreshing skeumorphism
- baw-bagI love these kind of things and all of their quirks. Just interacting with a webpage in a fun way. More of this!
- kkhireFantastic! Should add an (optional) instruction level, but would have loved this game as a kid.
- manlymuppetNever ignored a tutorial faster.(This is a compliment.)
- fullstackwifeVery nice, being busy with sth, and I could not go through all levels and reached the one with star(sun?), but the topic of gravity assist manouver was always inspiring for me, so I enjoy this game, congrats on making it!
- mosfetsThis is somehow surprisingly fun, a good game to play with kids.
- simonjgreenWell, this is going to be a fun problem
- peesemreminds me of Gravitee, except in that game the planets are pre-positioned and you're hitting a golf ball
- jonplackettIt’s nice but clearly designed for desktopIt’s a mobile world. This would be so nice as a proper touch enabled game
- wat10000It might be a cheat, but I'd really like a mode where the projected path of the ship had unlimited length. The trial and error cycle is a bit too long for some of the more advanced setups.
- matheusmoreiraLove it.
- NooneAtAll3Loved it! Played all 20 levelsSome missions have mass budget so large it seems to imply a "go fast, crash fast" solutions, but there's no time-of-flight score :(ha, now I want to see a leaderboard, with players' score distribution (mass/holes/time mb?), like the zachtronics gamesI had a blast. Thank you!
- shantanujoshiwow wonderful game this is super fun! Would love it on iOS
- mkatxNice, a lot of fun!
- davelacybravo - excellent game
- RazenganFeedback:- It would be nice to be able to manually key in the matter; on Safari desktop clicking uses up matter too quickly to set precisely.- Key to speed up time once running.
- mihaalyI love it! : )
- LoughlaFun, but terrible on mobile.
- derin-picment[flagged]