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- _pdp_I could not test it because I am also facing 403 error - UK.Anyway...If you are interested, there is also an open-source way to do exactly this and it works with your existing subscriptions and local models too - your data is kept private on your devices.You can make the game, stream it directly from your AI hub or play it locally on your devices. You can cast it on the TV while converting your phone into a controller (with haptics support) or you can connect physical game controllers for local co-op.https://github.com/pdparchitect/noodleThe README does not talk about this feature but you can find videos in my twitter account.
- TomGardenFor anyone getting a 403, it's US only right now and fails rather ungracefully. I just tried out a few games, framerates where strange/choppy, even in a match 3 game, and the games I tried were quite bad overall. I'm sure this type of thing will get good very soon though
- toddmoreyI guess I'm a bit of a killjoy here but: - This is google experiment, meaning you're sadly likely invest more time in the product / community than google will from this point forward. (That's just my "fool me once" voice talking.) - There really won't be much advantage to building in their playground vs building directly with any of the frontier models. - Interest and distribution will be challenging because the bias is towards building your own game vs playing the games others make. Every time I see a vibe-coded game, I think to "I should try that prompt" not "I want to play that game". I think personalized apps, experiences, and games are amazing but are a different beast and won't have the viral impact some creators are hoping for.
- Buttons840I asked for a NES-style top-down Zelda game, but with some Roguelike Dungeon Crawler content mixed in. Think real-time DCSS (or Brogue, or Tales of Maj'eyal) with controls and a setting that feels similar to the NES Zelda game. Anyone who has played a 2D Zelda game and DCSS immediately has an idea of what I'm suggesting here.What I got was a Vampire Survivors style "run around in this square area while enemies spawn and swarm you" game. Which is funny, because I have seen several game engine tutorials that build exactly this type of game[0][1][2].I asked for a variety of possible "builds", including melee and spell castors, and said that not all builds should be viable--some combinations of stats should just not work. I also asked for a variety of spell schools with different pros and cons.What I got was a game with no way to perform melee attacks, but there were melee oriented stats I could choose to upgrade. All the spell schools felt the same, they would shoot a basic projectile, or have some sort of wide area burst attack. The ice school froze enemies in place--how original. The controls were a bit awkward and for the first 5 minutes I didn't even know what spell school I was using. Sometimes the colors would change, which I think meant I had switched to a different type of magic, but I don't know. It all felt the same.I asked it to fix several things, and then it worked for several minutes and changed literally nothing about the game--well, actually, it did change the game from being 5 levels long to 4 levels long, even though I didn't ask for that to change.I get the impression it has no idea what the essence of a Zelda game is. This is "The Legend of Zelda" here, one of the most popular game series of all time and a classic. There have been several 2D entries in the series and they all have the same essence, but the AI was not able to capture any of that. It seemed to instead latch onto a very minimal Vampire Survivors essence and do a poor job at even that.[0]: https://www.gdquest.com/library/first_2d_game_godot4_vampire... [1]: https://www.udemy.com/course/create-a-complete-2d-arena-surv... [2]: https://www.youtube.com/watch?v=LgvLbahJOTA
- pkalI don't want to (and can't) use this myself, but I've always wanted to see if an AI could implement an idea I had for a while: "A 4D version of Agar.io where you move through a 3D slice of space by moving the mouse cursor, and then rotate through the fourth dimension using the scroll wheel. All other game principles remain the same." Will this implement support for multi-player games as well? The really interesting part here for me is how well the AI will implement a game unconventional UI and how successful it is at making it usable and intuitive for humans.
- OsrsNeedsf2PWe've hosted an AI game development platform for a while now and found there's a big difference between "making a game" and "making a fun game". I'd love to see if they are solving the real problem, but the link to try it out is a 403 for me.
- mycocolaHard for me to understand the why in this. I don’t think tech companies have ever understood games, almost certainly because they do not engage with games.Edit: It’s for training. RL on playtimes, ideas, etc. Just rushing towards a world where we have no value to each other.
- KkoalaPoints to https://playground.google/ which just returns 403 error. Cool
- light_triadThe biggest challenge is designing the mechanics that make games fun. AI is not quite there yet but with enough data could potentially get there.I put together a site a few months back to play around with 3d assets from Sketchfab and animated characters from Mixamo as an experiment: https://gobananas.co/
- TheAceOfHeartsIt doesn't work for me, when I click any of the links it just opens a new tab to the same page. $4.2 Trillion marketcap company with access to world class geniuses plus effectively unlimited AI compute and this is the trash they're making.
- RayVRwhat a heavy, poorly performing site. my fairly powerful macbook pro struggles on that site.Then, of course, there's the fact that all of the start and access buttons just open the same page in a new tab.
- qingcharlesThe games on here were really janky.The Sandbox one is a lot more mature and better thought out:https://www.sandbox.game/en/
- goshxBeware: "you are on the list" - "or upgrade to access instantly"I upgraded, same message. I downgraded, they kept the money because now I have a month of a plan that I didn't need to check something I still don't have access to.
- NiceWayToDoITSo, google invented idea collection box for their own profit? Again?
- kursusI don't see the appeal of scrolling through a list of games I could potentially make myself VS scrolling through a list of games I could immediately play.
- niwtsolA few of my friends and I have been building a game for a few weeks. It has been really fun because anyone can make a level and it’s somewhat random what level you get sent to- each level could have wildly different controls/goals, but getting oriented is part of the fun. We also have a ton of inside jokes and memories cooked in - I don’t think it would be very fun for someone external, it’s fun because a group of friends are building something together and that process is very fun. This seems to be just more of a game printing machine
- aryxDamned, that's also the name I use for my OCaml gaming playground: https://aryx.github.io/ocaml-elm-playground/ also with lots of classic games playing online!
- collabsWhat is the minimum age required to use `Google Playground`? Why?> CONTENT ACCESS LIMITED To access Playground, you’ll just need to verify your age. Confirming you’re old enough helps us keep the platform safe and secure for everyone.
- josemThis reminds me of https://antics.gg/make-a-game
- TepixGame design is really difficult. Programming a game is only a small part, and not the most important one.
- potatoman22Reminds me of https://github.com/lemonade-sdk/infinity-arcade
- heffroI've been working on something similar with a Claude skill: https://newtab.party. I'll echo what others have said: AI isn't great at making even a silly little MiniClip-style game fun. I've noticed it's a lot better in Fable, but there's still a long way to go.
- small0Spawn is way ahead of them. This feels like desperation after they started going viral.
- OrasWell done Google! 403 you don’t have access to this documentPlease hire some QA instead of embarrassing yourself this bad
- accidcI wonder if it can do board games (or similar), there are no examples of that (not allowed to test)
- tomashubelbauer> 403. That’s an error. > We're sorry, but you do not have access to this page. That’s all we know.Happens when I click Press Start. Did Google kill this before they shipped it?
- trash_catFor me the page just reloads no matter where I click.
- Buttons840Is this something I can try now? Or is this an announcement of a future product?
- NichoPaolucciHoly shit man, the current state of things…- Click “Start Now”- Prompted to log in- AutoFill with credentials (good and ok up until this point)- Get prompted for password- Get prompted on whether or not I want to store this set of credentials- Get prompted to open the YouTube app to verify my credentials- Open the YouTube app- Get hit with an advertisement- Click the X, Click “Verify”- Go back to the browser- Get prompted to add a third factor of authentication- Click no- Get prompted if I want to add face scanning to my account- Click no- Get redirected back to the site (FINALLY!!!)- Still not logged in- Get prompted to log in again- Leave site in anger/disbeliefSeriously, what is going on.
- jackmalpohas anyone found an ai sprite generator that doesn't suck?
- Growth_SFGames are pretty fun, with easy access, which I appreciate as a new user.
- mv4In the US, got 403.
- NoaidiWhy do the tech lords continue with this infantalization of humanity? What are they distracting us from?
- anonundefined
- ChrisArchitectDiscussion on blog post: https://news.ycombinator.com/item?id=49991823
- ncr100How do we incorporate advertising/monetization that compensates us the creators into this?Google Playground is a destination, currently, with no monetization. So any gamedev effort and ideas we contribute into it are collected by Google.EDIT:It is offered as "for funsies with your pals in America, bros!" and it looks a lot like it's almost a feature in the Google Play portfolio which makes me think this wasn't thought through fully.So Google doing something strategic here which is not clear to me.- are they training their AI?- are they collecting user feedback for an eventual commercial launch?- are they building hype?Why did Google spend the money on this?
- eugenekoloSomebody needed a promotion project huh?
- ZeccHow long until it appears in https://killedbygoogle.com?
- anonundefined
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