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Comments (64)
- skolosInteresting that this is on front page. I thought HOMM is quite niche right now. I'm still spending some time on HOMM3 and recently created mcp for Claude Code (with opus 5.5) to play it - you can look at short playthrough here: https://www.youtube.com/live/uU-vvTOZFQYIt is not good at it! And very slow! I tried to improve, teach strategies, write some analysis scripts, etc. Did not help much.
- cyrusmgOh, I loved HOMAM 3 - and this made me google a bit and there is also an engine for it for Linux: https://github.com/vcmi/vcmi
- vunderbaI know it'll sadly never happen under Ubisoft's watch, but I would absolutely kill for a new HoMM game that combined HoMM2's graphical aesthetic with the game mechanics from HoMM3.
- fullstackwifeEach time I recreate an old game I quickly realize that the gameplay which entertained me as a child/teenager is rather unbearable for me as an adult. HoMM is this type of game.
- pwmHere is a great HoMM3 channel I've been enjoying, roughly one game per week with great commentary:https://www.youtube.com/playlist?list=PLeEpTaU26pQgpMOAJZ-Eq...
- imeanwhatdoiknoThank you (edit: and/or devs) for doing this! HOMM2 was amazing
- quibonoNot quite HOMAM2 but.I have such fond memories of HOMAM3 and playing it in hot seat mode as a kid.Interestingly the game is still massively popular in ex-Warsaw Pact countries. Although I think it’s having a resurgence in the US too.
- tholmanIt's fun reading about the differences they've made regarding the AI computer players, giving them a more modern/better tactics vs the also interesting way it was implemented before (computer players being always able to see the full map and have extra creature growth)
- loglogThe added features look like a comprehensive back port of Heroes 3.
- nylonstrungIt would be helpful to know how this is different than the other OSS rebuilds
- RivieraKidI wish someone would create new faction.
- Kalanoshow can i play multiplayer online?
- vrganjThere's also VCMI [0] for Heroes 3![0] https://vcmi.eu/
- tanepiperI've been working on a few of my own engines (which I'm also developing https://tanepiper.github.io/game-frame/ around - an agentic framework for game preservation)Would be interesting to see how more accurate it could get with it, as this is along the lines of what I'm doing for POD: Planet of Death, Hardwar and Frontier: Elite II
- mossimage[flagged]