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Comments (42)

  • cornedor
    I've used to same technique to get Fallout: New Vegas running on Asahi Linux on MacOS. Its quite a step, but https://github.com/doitsujin/dxvk makes it possible to skip a lot of work and get the game running in day. You can then make any changes you want, so I'm running fallout nv on a wide display in native resolution and some graphical improvements. Realtime whole world shadow maps, SSAO, tonemap + color grading, FXAA and Hor+ FOV.Gives me a solid 60fps most of the time, with only the occasianal bug here and there that is often fixed in no time. Luckily i've added 10min auto save quite quickly, so that it does not cause that big of a problem.Aside from the fun of both getting the game to work on this machine, and the fun of actually being able to play the game, it is a great way to find creative ways to work with LLM. Building out dev tools on the way that works for an LLM etc.
  • scronkfinkle
    > does not use any emulator whatsoever, be it Wine, Crossover or RosettaNot sure about the other two, but WINE Is Not an Emulator. It's in the name :)
  • baalimago
    Stuff like this makes me really happy about AI. The convenience that AAA lacks, or that they intentionally withhold, is now within reach.
  • klaussilveira
  • stmw
    This is impressive. Besides personal use gaming, it has a lot of interesting opportunities... Elsewhere OP said it was 4 months of Claude, which is very fas for something this complicated.
  • nicman23
    i want someone to make a co op mod for cod 4 :C
  • cedws
    How does it actually recompile, does it use an existing tool? I can’t imagine the agent combs through every routine and hand translates the assembly.
  • phaser
    what was your workflow for creating this? there's now extra guardrails around decompiling / reverse engineering, do you think this is still possible to do or were you just lucky enough to do it before the guardrails?
  • HelloUsername
    Now do MW (2007) and MW2 (2009) :)
  • miohtama
    [dead]
  • Benard-dev
    This is great, I also grew up on Black Ops 2. How big is the recompiled binary compared to original?
  • alanfranz
    The README is very much AI slop. Why don't you people write by yourself at least your READMEs? Explain the why? Explain the advantages? You can still ask AI for reviews.Almost every paragraph makes me want to ask: "so what?"> There is no Wine and no JIT: the game runs as native code, in one process > the campaign runs at 51–60 frames per secondSo what?Is it a matter of running the game in itself? Was the game not running on Apple M-series in any way, so you're unlocking something that was impossible before?Or does the game just ran faster (more FPS), load quicker, render better, what?There's no comparison to how the game runs on x86, or how it runs on M-series with translation layers (IF it runs).This is an exact manifestation of the AI slop problem. A lot of details. A lot of "how". A lot of "what". So little "why" - you need to read a lot and in the end your questions are never answered, and you don't understand if the project makes sense at all or is just something "we did it because we could". I'm perfectly happy to read AI generated text if it's properly and clearly written and answers the right questions.